![nfs undercover car nfs undercover car](https://rusgameah.com/wp-content/uploads/2021/04/unnamed-file-190.jpg)
![nfs undercover car nfs undercover car](https://www.nfsaddons.com/file_pictures/md450/5413_1.jpg)
The car was then modeled by one of our car modelers, Angelo Borrillo. Thankfully, it was approved without any changes. Once I had settled on a design, it was off to Porsche Design Studio for approval. The hood is a new design for Undercover, which is exclusive to mid/rear engine cars, inspired by GT1 and GT2 racecars. We also incorporated the stock GT2/Turbo side lights and indicators for realism. The new bumper extends further forward than the stock one giving an aggressive (but tasteful!) look. In the end I went for a design, which was extreme, but believable, with cooling for radiators, intercooler and brakes and an integrated splitter and undercut for front end aerodynamics. As you can see, I concentrated on designs, which would work with the stock radiators and cooling. We needed something dramatic which would be unique to our product. Research showed that we need an entire new front bumper, rather than a lip kit to give it a new identity. As the brief required a wide-body kit, I integrated a larger rear fender air vent, similar to the Carrera GT, blending in to the shoulder of the main body, which often catches light along the door. The Porsche 959 and Carrera GT influenced the side profile. The wing supports have larger more extreme air intakes for the engine.
![nfs undercover car nfs undercover car](https://nfsmods.xyz/uploads/thumbnails/LegSolo-e62c137445c0a38b4bb5f71a52a1b950.png)
I also designed a new rear aerofoil, which is mounted on modified GT2 trunk. The rear was defined by a large carbon diffuser and large mesh grille, which would also house the licence plate. I had a pretty clear vision for the rear and the side, but the front needed more exploration. The early sketches show the investigation into the front forms. Porsche were also involved at an early stage, so it was time to get sketching with one of my favourite pieces of tech, my Wacom Cintiq tablet. Its normally a quick turn-around of a day or so to concept out a kit, so it was a pleasant change to have the extra time to explore forms, which really paid dividends. It was important not to destroy the classic lines of the 911 and it was vital that the kit would be fully integrated, as the real world trend continues to move away from wild bodykits. Yes, those were the very words! As Senior Vehicle Concept Artist, it was my job to turn that ‘brief’ into something visual…. The brief was to create an ‘aggressive, but tasteful’ kit. This called for a unique body kit for the 997 GT2. It’s been a while since a Porsche has been featured on a Need for Speed cover, so we decided to use the iconic Porsche 911 for this game. I think this is the first time we’ve showed the development process off outside of EA Blackbox.ĭuring early production of Need for Speed: Undercover, we started looking at the cars our characters might drive and also which car would end up on the cover. I’m going to explain the process in designing a unique bodykit for one of the key cars in our game. The majority of my working day is taken up designing bodykits and cars and assisting with livery/vinyl direction. What I do know is that you omitted the 911 part of the model name for this entry: burninrubber12345I thought it would be great to show other Speedhunters something unique and exclusive as an extra bonus to our Porsche feature month.Īs some of you may be aware, I work on the Need for Speed Car team as the Senior Vehicle Concept Artist at our Downtown Vancouver Studio.
Nfs undercover car psp#
In regards to how they are unlocked you can simply include the psp method alongside the other versions like "Unlock: Reach wheelman level 5 (PS3, X360, PC) - Earn at least 690,000 Bounty points (PSP).Īs for the Cars I cross checked the entries you have listed here with the list on the other page and all the cars here are listed there so I'm not sure what cars you think are missing from that page. In the original NFS: Undercover page of this site, you can see that some cars from PSP are missing, and others are duplicated, and it's a mess. Because the PSP port has a different progression of the game, and almost all cars are unlocked in a different way.